Fabian Gärtner

manager | developer | artist

This resume gives a short overview of my academic career and my main focuses during my undergraduate and postgraduate studies at Furtwangen University. It lists some of my research projects as well as my freelancing activities and professional employment over the course of the last few years. If you are interested in more information about any of my research or work activities, take a look at my portfolio and do not hesitate to contact me.

Employment

Project Manager for Location Solutions at SICK AG

09/2018 – Present

Employment
  • Researching and Managing Innovative Real-Time Location Solutions for Indoor/Outdoor
  • Sketching and Developing Software, Tools, and Applications for Location Solutions
  • Managing Customer Projects in the Field of Factory, Logistics, and Process Automation
  • Supporting Sales Units on Trade Show Exhibits, Customer Demos, and Customer Trainings
  • Supporting Service Units on Remote Service, On-Site Support, and Service Trainings

Software Development Team Leader at Pyramid Computer GmbH

08/2015 – 08/2018

Employment
  • Leading a Team of up to 10 Developers in the Field of Research and Development
  • Mainly Working with C#, Java, and Python on Windows, Linux, and Raspberry Pi
  • Developing and Managing Software for a Ultrasonic Indoor Positioning System
  • Developing and Managing Software in the Field of Retail and Food Service Industry
  • Publishing Papers and Attending Conferences in the Field of Computer Science

Research Assistant at Furtwangen University

09/2013 – 07/2015

Employment
  • Developed and Managed FUSEE and Supported Several Student Research Projects
  • Published Papers and Attended Conferences in the Field of Computer Science
  • Supported the University's Spokesperson in Publishing Information in Web and Print
  • Created and Updated Content for the University's German and English Website
  • Supported the University's Project Rheines Wasser in Planning and Accounting

Note: This is only an excerpt. For more information, see my portfolio.

Unit Manager Internship at NORDDEICH TV Produktions-GmbH

02/2012 – 09/2012

Employment
  • Supported the First Assistant Director at the Office and at Shooting Locations
  • Pre-Production: Scouted Locations, Preplanned Production, and Managed Vehicles
  • Production: Managed and Organized Contracts, Actors, Locations, and Equipment
  • Production: Kept Track of Production Schedule and Prepared Shootings on-site
  • Post-Production: Edited Film with Avid, and Finalized Material for Broadcasting
Freelancing

Web and Software Development and Film Production

01/2010 – Present

Freelancing

Note: This is only an excerpt. For more information, see my portfolio.

Education

Computer Science in Media (M.Sc.) at Furtwangen University

09/2014 – 08/2016

Education
  • Advanced Computer Science, Interaction Design, and User Interface Design
  • Software Development and Software Engineering in the Field of Entertainment
  • Video Game Design, Video Game Production, and Video Game Development
  • Advanced Media Production and Advanced Telecommunication Technology
  • Advanced Image and Signal Processing and Advanced Computer Graphics

Research Project: Using the Oculus Rift as a Viewfinder in 3D Film Production
Research Project: A C++/C#/Python SDK for Integrating FUSEE into Blender

Masters's Thesis: Gesture Control in Public Space – Research, Evaluation,
and Development of Hardware and Software for a Touchless Kiosk System

Computer Science in Media (B.Sc.) at Furtwangen University

03/2011 – 08/2014

Education
  • Media Design, Media Production, and Media Technology Fundamentals
  • Media Programming, Video Game Development and Video Game Engineering
  • Computer Science Fundamentals and Software Engineering Fundamentals
  • Business Administration, Business Management, and Market Communications
  • Image Processing Fundamentals, 3D Computer Graphics, and 3D Modeling

Research Project: Furtwangen University Simulation and Entertainment Engine
Bachelor's Thesis: CrossSL – A Cross-Compiler for Translating CIL into GLSL